Campo Santo
A small but scrappy video game studio in San Francisco

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"Like a supergroup of musicians from all the bands you don’t like. And not even the best musicians from those bands."

Rock Paper Shotgun commenter PopeRatzo, February 3, 2014

From the Blog

  1. It’s been hard to stay quiet about what our small team has been working on for the last couple of months. 
That sounds like a cliche, but we’ve actually been having a lot of difficulty there. A couple weeks ago, Jake accidentally leaked some concept art on a Day Z livestream. We also not-so-accidentally hinted at the name of the game in our company newsletter. Then we almost-entirely-accidentally let slip the name of the game in a podcast episode.
So here it is! Our first game is called Firewatch. It’s a single-player, first-person exploration mystery set in the Wyoming wilderness, where your only human connection is communicating with your supervisor over a handheld radio. We’re targeting a Windows, Mac, and Linux launch in 2015.
You can read more about the game at the official site. And from this point on, we’re going to capitalize on our tenuous grasp on the notion of confidentiality. Here on the studio blog, we’ll be posting bits and pieces from the development of Firewatch, as well as general Campo Santo office shenanigans.
So let us know in the comments what kind of stuff you’d like to see—we’re looking forward to sharing it.

    It’s been hard to stay quiet about what our small team has been working on for the last couple of months. 

    That sounds like a cliche, but we’ve actually been having a lot of difficulty there. A couple weeks ago, Jake accidentally leaked some concept art on a Day Z livestream. We also not-so-accidentally hinted at the name of the game in our company newsletter. Then we almost-entirely-accidentally let slip the name of the game in a podcast episode.

    So here it is! Our first game is called Firewatch. It’s a single-player, first-person exploration mystery set in the Wyoming wilderness, where your only human connection is communicating with your supervisor over a handheld radio. We’re targeting a Windows, Mac, and Linux launch in 2015.

    You can read more about the game at the official site. And from this point on, we’re going to capitalize on our tenuous grasp on the notion of confidentiality. Here on the studio blog, we’ll be posting bits and pieces from the development of Firewatch, as well as general Campo Santo office shenanigans.

    So let us know in the comments what kind of stuff you’d like to see—we’re looking forward to sharing it.

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