Campo Santo
A small but scrappy video game studio in San Francisco

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"Like a supergroup of musicians from all the bands you don’t like. And not even the best musicians from those bands."

Rock Paper Shotgun commenter PopeRatzo, February 3, 2014

From the Blog

  1. FIREWATCH PRESS ROUNDUP

    After we showed off Firewatch’s first trailer and gameplay demonstration, we spoke to a number of press outlets to get the word out. They wrote some very nice and informative words about the game, which you may find intriguing:

    And more! Thanks to all the people who have been extremely kind to the game—it made for a really fun weekend! Now to make the entire remainder of the game…

  2. We weren’t thrilled with the audio levels of character dialogue in our PAX panel, so Chris and Sean sat down on Twitch.tv to play through the Firewatch demo and take viewer questions. Enjoy 15 minutes of live gameplay and another 30 minutes or so of Q&A. And feel free to jump into the comments here if you have anything else to ask!

    We’re planning on doing more development livestreams in the near future, so follow us on Twitch, Twitter, or this Tumblr blog to stay in the loop.

  3. Hey everybody!  Thanks for all your kind words about the art in our Firewatch trailer and demo!  We were quiet about the environment art progress before PAX because we wanted to save the surprise, but now that you have all seen it, let’s get back to showing you our process.

    I am very proud of how close our in engine visuals look to Olly’s distinctive concept art. We’ve gotten a lot of benefit from two excellent Unity Asset store extensions, Marmoset Skyshop and Amplify Color.  

    In addition, our graphics programmer Paolo created a directional stylistic fog system as well as various shaders for water, painterly distant mountains, and clouds. I will let Paolo elaborate on the technical details in a future post.

    Here’s a breakdown of the gifs starting from the upper left:

  4. Watch us play through the Firewatch PAX demo live!

    We’re back from PAX and had a great time showing off the game (more on that in a future post), but there were some audio issues with the gameplay demo streamed from our panel, so we’re going to run through it again live on the Campo Santo Twitch channel, just for you!

    Tune in at 2:00pm PST, and it will be archived here if you can’t join us live.

  5. In case you were unable to join us live in Seattle or on Twitch when we showed the Firewatch for the first time (Australia, you are forgiven for not staying up until 3:30 AM), you can now—and must—watch it here.

    The trailer consists entirely of in-engine footage, and we’re pretty excited about how things are coming together. Now we just have to, well, make the rest of the game. Stay tuned for that.

    Share it around and let us know what you think!

  6. Watch Making of Firewatch: Trailer and First Playable with Campo Santo live from PAX!

    10:30 - 11:30 PST, we hope you enjoy.

  7. Drinks? Yep. A quintet of game developers? You betcha. If you’re coming to PAX or are in the greater Seattle, WA area, come join us at Devs & Bevs! 

    Five independent game developers—including us, naturally—are hosting a bar night at the Hard Rock Cafe on Sunday, August 31st from 6:00 to 10:00.

    The lineup for the evening is extraordinary.

    6:00—Fantasia from Harmonix
    6:30—Firewatch from Campo Santo
    7:00—Tharsis from Choice Provisions
    7:30—Below from Capy 
    8:00—MASSIVE CHALICE from Double Fine
    8:30—Costume Quest 2 from Double Fine
    9:00—Gang Beasts from Boneloaf

    And more!

  8. COME SEE FIREWATCH AT PAX PRIME 2014
This is going to be a big PAX for us. For one thing, it’s our first one. But more importantly, it marks the public debut of Firewatch! We’re going to show it off live. This is terrifying.
Join us Saturday, August 30 at 10:30am in the Hedgehog Theatre for a live Firewatch gameplay demonstration, Q&A with the team, and the first screening of our new trailer. If you can’t make it, it’ll be streamed live on Twitch, but we’d love if you came and offered your moral support and heckling.
Here are all the official details:
Making Firewatch: Trailer and a First Look from Campo Santo
Firewatch is a video game being made by Campo Santo, a new ten-person independent team based in San Francisco. It’s a moody, first-person wilderness mystery with lots of dialogue, planned for release in 2015. Join us for the public unveiling of the game, including the first gameplay demonstration as well as the debut of the teaser trailer. Several members of the team will be present to talk through gameplay, respond to questions, and probably accidentally break an NDA or two.
Featuring:
Jake Rodkin, Co-Founder
Sean Vanaman, Co-Founder
Chris Remo, Developer
Jane Ng, Artist
Will Armstrong, Engineer
James Benson, Animator
Most of Campo Santo will be at PAX, so keep your eyes out for:
Nels Anderson, Designer
Olly Moss, Artist
Paolo Surricchio, Engineer

    COME SEE FIREWATCH AT PAX PRIME 2014

    This is going to be a big PAX for us. For one thing, it’s our first one. But more importantly, it marks the public debut of Firewatch! We’re going to show it off live. This is terrifying.

    Join us Saturday, August 30 at 10:30am in the Hedgehog Theatre for a live Firewatch gameplay demonstration, Q&A with the team, and the first screening of our new trailer. If you can’t make it, it’ll be streamed live on Twitch, but we’d love if you came and offered your moral support and heckling.

    Here are all the official details:

    Making Firewatch: Trailer and a First Look from Campo Santo

    Firewatch is a video game being made by Campo Santo, a new ten-person independent team based in San Francisco. It’s a moody, first-person wilderness mystery with lots of dialogue, planned for release in 2015. Join us for the public unveiling of the game, including the first gameplay demonstration as well as the debut of the teaser trailer. Several members of the team will be present to talk through gameplay, respond to questions, and probably accidentally break an NDA or two.

    Featuring:

    • Jake Rodkin, Co-Founder
    • Sean Vanaman, Co-Founder
    • Chris Remo, Developer
    • Jane Ng, Artist
    • Will Armstrong, Engineer
    • James Benson, Animator

    Most of Campo Santo will be at PAX, so keep your eyes out for:

    • Nels Anderson, Designer
    • Olly Moss, Artist
    • Paolo Surricchio, Engineer